MAKER

The term “Maker” is defined on Wikipedia as a culture in which typical interests “include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, the traditional arts and crafts.”  I prefer to simply think of the activities shown in this section as “hobbies about making stuff.”

I was fortunate to grow up in a household where my father made sure I had access to a well-equipped workshop, and these activities became not only a source of fun, but also a way of framing the things I learned at school into a practical framework.  For example, many principles of math, chemistry and physics come into play when you’re building real things using tools, designing parts, and estimating materials.  And it’s easier to absorb such information when you see its purpose, beyond just stuffing your head with enough knowledge to get past the next pop quiz or final exam.

So put on your safety glasses and let’s make something!